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v. 11 n. 2 (2022): e-Revista LOGO
v. 11 n. 2 (2022): e-Revista LOGO
Publicado:
2023-03-04
Editorial
Editorial
Luiz Salomão Ribas Gomez
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Artigos
Use of HQ for the teaching of sustainable materials and processes - an alternative to cultural change of learning in design
Paulo Cesar Machado Ferroli, Yasmin Curvelo Doehl, Julia Cipriani Prada, Lisiane Ilha Librelotto, Ana Veronica Paz y Mino Pazmino, Pablo Henrique Laguna Dias
1-30
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Field mat as a teamwork arena: the narrative space of robotics games
Alex de Souza Paiva, Luciane Maria Fadel
31 - 51
PDF/A
Visual identity in organisations and impact on employees' motivation: a case study in a governmental organisation
Rodrigo Marcos da Costa Braga, Virgínia Tiradentes Souto
52 - 73
PDF/A
Design management in ergonomics team leadership
Tiago André da Cruz, Alexandre Amorim dos Reis, Flávio Anthero Nunes Vianna dos Santos
74 - 91
PDF/A
Innovations in pattern-makking to enhance the comfort of bikinis
Amanda Queiroz Campos, Victória Premoli, Dulce Maria Holanda Maciel
92 - 114
PDF/A
Design management system for integrated communication development in a technology innovation institute
Cassia Regina D'Antonio Rocha da Silva, Ana Karla de Souza Abud
115 - 138
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Gamification in translation of business DNA
a proposal
Thaynan Mariano, Luiz Salomão Ribas Gomez
139 - 153
PDF/A
Assessment of the innovation level of the brazilian electric sector's (SEB) RD&I program
Gilmar dos Santos Marques, Maria Amélia de Paula Dias, José Luiz de Andrade Franco
154 - 193
PDF/A
Idioma
English
Português (Brasil)
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