O pensamento por analogias no design: o uso de jogos como uma ferramenta facilitadora

Priscila Zavadil

Resumo


Este artigo tem como objetivo discutir o pensamento por analogias no design e o uso de ferramentas no processo de projeto que possam estimular a criação de conexões mentais durante a geração de ideias. Para tanto, traz uma revisão de literatura sobre o pensamento analógico e o uso de estímulos como fontes de inspiração e apresenta o uso de um jogo como uma ferramenta para auxiliar o pensamento por analogias no design. Os resultados demonstraram que uso deste tipo de ferramenta contribui para a expansão do espaço problema-solução e para a criação de analogias estruturais, entre diferentes domínios de conhecimento.


Palavras-chave


design por analogias; jogos; design e criatividade; processo criativo; design

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Referências


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